Art and Technology
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The Interplay of Art and Technology
"On June 20, 2009, Carnegie Mellon brought together a panel of leading industry experts, faculty and alumni to discuss how the increasing interplay of arts and technology is having a dramatic impact on virtually every aspect of our lives, from business to pop culture, education to entrepreneurship. The panel was moderated by Dr. Edward H. Frank (S85), University Life Trustee and Vice President, Apple Inc. Joining the discussion were Ralph G. Guggenheim (HS74, S79), CEO, Alligator Planet and founding member of Pixar Animation Studios; Richard Hilleman, Chief Creative Officer, Electronic Arts Inc.; Golan Levin, Director, STUDIO for Creative Inquiry and Associate Professor of Art at Carnegie Mellon; and Jessica Trybus (MET04), CEO, Etcetera Edutainment; Edutainment Director, Carnegie Mellon Entertainment Technology Center." |
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For Young Artists interested in Technology (and learning how to Code.)
Scratch: (Created by MIT) "Scratch helps young people learn to think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century.
An Hour of Code
You may have heard about this from a teacher at your child's school. I tried it out, and it is fascinating. |
Insightful article about an artist who chose to learn coding by building a different website a day for 180 days.
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